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Can you talk about how the change in perspective made things different this time around? Well, it's interesting to see Chloe in this context, you never really got to see a sense of her relationship with Rachel, apart from the fact that Chloe cared a lot about her.
They share a story, but it's about their emotional arc through that game. But in this game, the story is about Rachel and her storyline.
I think the thing that that makes it so satisfying is that even though you're playing Chloe, you're really learning about this character that's almost mythic from the first game. And you're playing her story, and the revelations about Rachel, and the story you're following is about Rachel.
It was really smart decision on [Deck Nine's] part. It was really a thing we discovered early on in the story and analyzing the original game.
In many ways, the protagonist is a lens to see the rest of the story, and so that makes that main relationship--in the character of Chloe in the first game, and Rachel in Before The Storm--the focus of the story you're telling.
So yeah, by the time we got to the third episode, we really put a lot into this question of Rachel's identity. She supposedly had the perfect life, was successful with everything, but she still had some-earth shattering problems.
And Chloe was the right person at the right time to help her out. It must have been daunting for Deck Nine to pick up after Dontnod for this prequel.
Can you talk about what interested you about this project, and how the development went? Well, it was a great privilege to be asked to make another Life Is Strange game, and it was a lot of pressure.
We were huge fans of the original game, we recognized what was so amazing about its story and how it told it. Visually it's really fascinating, and just about everything that Dontnod did was not only a high bar, but was also a kind of unique vision. So for us to be the next Dontnod for this game, and try to do what they did, it was really a lot of pressure.
And what we did was every step of the way, we just asked ourselves: Does it feel like Life is Strange? Are we being true to these characters that people love?
That was kind of our north star. I'm really proud of the work Hannah and I did on the first game, and it was like we went on a journey with those characters. What's it like being able close out your time with Before The Storm and for the bonus episode? It's so great to be able to play the character again [In the Farewell bonus episode].
It's Hannah and I saying goodbye to these characters, to playing these characters, and saying goodbye to the fans of the series. I don't know of any plans to keep these characters going forward, so it feels like a nice bookend to the previous game. For newcomers, which game should they play first?
I'm not sure, that's an interesting question. They're both designed to be stand-alone--I'm sure the first game wasn't expecting prequels or sequels.Employee Relations (ER) and other human resource practitioners are always in need of resources to guide and advise managers on a difficult topic or a subject that has never been experienced in your agency or maybe you are in search of materials to train new employees in the field ER.
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Employee Relations (ER) and other human resource practitioners are always in need of resources to guide and advise managers on a difficult topic or a subject that has never been experienced in your agency or maybe you are in search of materials to train new employees in the field ER.